INDUSTRIES · EDTECH & CONSUMER APPS

Consumer apps people open on day 30, not just day one.

iOS, Android and the backend behind them, designed for onboarding that converts, push and paywalls that earn their keep, and the store-review reality that a rejected build costs you a week.

WHAT CONSUMER & EDTECH TEAMS BRING US

"Users install, then never come back"

Retention is won in the first session. We design onboarding, empty states and habit loops around the moment someone gets value, not the feature list.

"The app is slow and it's killing reviews"

Cold-start time, janky lists and battery drain show up in one-star ratings. We profile the real device, not the simulator, and fix what users actually feel.

"We keep getting rejected from the store"

Guideline 3.1.1, privacy labels, account deletion, we ship builds that pass App Store and Play review the first time and stay compliant on updates.

What We Build
Loved by users, boring to operate.

Every consumer engagement ships with the analytics, subscriptions and release plumbing wired in from the start, so growth is measurable and a hotfix is a same-day event, not a fire drill.

iOS & Android apps
Native or cross-platform builds, offline-first, push notifications and deep links.
Onboarding & retention
Activation flows, habit loops, gamification and empty states that convert first sessions.
Subscriptions & analytics
Paywalls, in-app purchases, cohort analytics and the events you need to grow.
AI where it earns its place
Personalisation, adaptive learning and recommendations, measured against retention, not hype.

EdTech & consumer apps questions, answered

Do you handle App Store and Google Play submission?

Yes, listings, privacy labels, review guidelines, signing and phased rollout. We ship builds that pass review the first time and stay compliant on every update.

Native or cross-platform, which should we build?

We pick per project, not per dogma. Most consumer apps ship faster on a shared codebase; anything performance-critical or hardware-heavy goes native. We'll tell you which your case is before you commit.

Can you take over an app another team left in a mess?

Often. We stabilise crashes, clean up the release pipeline and document what was wrong before adding anything new, see backend rescue.

How do you keep learners and users coming back?

Retention is a product decision, not a growth-hack afterthought. We instrument activation, design the first-session aha moment, and use adaptive and AI-driven personalisation only where the cohort data says it moves the needle.

Building something people should open every day?

Bring the idea or the half-finished app. You'll get a fixed quote, a timeline, and a straight answer on what it takes to launch and keep users.

Discuss a consumer app build