"Users install, then never come back"
Retention is won in the first session. We design onboarding, empty states and habit loops around the moment someone gets value, not the feature list.
"The app is slow and it's killing reviews"
Cold-start time, janky lists and battery drain show up in one-star ratings. We profile the real device, not the simulator, and fix what users actually feel.
"We keep getting rejected from the store"
Guideline 3.1.1, privacy labels, account deletion, we ship builds that pass App Store and Play review the first time and stay compliant on updates.
Every consumer engagement ships with the analytics, subscriptions and release plumbing wired in from the start, so growth is measurable and a hotfix is a same-day event, not a fire drill.
EdTech & consumer apps questions, answered
Yes, listings, privacy labels, review guidelines, signing and phased rollout. We ship builds that pass review the first time and stay compliant on every update.
We pick per project, not per dogma. Most consumer apps ship faster on a shared codebase; anything performance-critical or hardware-heavy goes native. We'll tell you which your case is before you commit.
Often. We stabilise crashes, clean up the release pipeline and document what was wrong before adding anything new, see backend rescue.
Retention is a product decision, not a growth-hack afterthought. We instrument activation, design the first-session aha moment, and use adaptive and AI-driven personalisation only where the cohort data says it moves the needle.
Building something people should open every day?
Bring the idea or the half-finished app. You'll get a fixed quote, a timeline, and a straight answer on what it takes to launch and keep users.
Discuss a consumer app build